Command List

General
All commands start with an exclamation mark. For the shortened command syntax the exclamation mark is optional and can be removed. Commands are case insensitive. It's possible to add more exclamation marks in the beginning of a command or any whitespace-separated text in the end in order to circumvent twitch chat spam limitations. For example, the following commands are equivalent:
 * !b f x100
 * !B F X100
 * !!!b f x100
 * !b f x100 I'm going to build some forges guys!
 * b f x100
 * b f 100 :P

Worker commands
An idle worker will be selected for any task if possible.

These commands accept various modifiers, please refer to the dedicated section below. {| class="article-table" !Command !Alias !Modifiers !Action !Comment
 * !mine_minerals
 * !mm
 * Send a worker to mine the closest mineral patch
 * !mine_gas
 * !mg
 * !mine_gas
 * !mg
 * !mine_gas
 * !mg


 * Send a worker to collect gas
 * Assimilator is required
 * !go
 * Move a worker to a specified location / in a specified direction
 * Example: !go e1
 * }
 * Move a worker to a specified location / in a specified direction
 * Example: !go e1
 * }

Construction
Unless location modifier is present, the location will be selected automatically at random not far from the worker's position.

Note that you can only spend the resources collected by your workers! At the same time all structures are shared (any player can use any structure, e.g. to train units).

Except !cancel, these commands accept location, worker, and multiplier modifiers.

Transferring resources
Following commands require a target user name. It supports @ symbol, so you can use the chat's auto-complete.

They use multiplier modifiers to quantify the resources

Army
Every player controls their own units. Cooperate with other players and fight together!

Training
Units are queued up automatically in the corresponding structures. Queuing works the same way it does in SC2, e.g. you can't queue gateway units if the Warp Gate is researched. Example: !t z x5 will queue 5 zealots

These commands accept multiplier modifiers.

Tactic control
Following commands apply to all of your army units at once.

These commands support (and require) modifiers listed in the table. {| class="article-table" !Command !Alias !Modifiers !Action !Comment
 * !attack
 * !a
 * Attack the nearest visible enemy unit
 * ...and continue attacking while encountering more enemies
 * !move
 * !m, !retreat 
 * !move
 * !m, !retreat 
 * !m, !retreat 


 * Move to specified location
 * !step
 * !s
 * Move 1 step in given direction
 * !patrol
 * !p
 * Patrol between its current position and specified location
 * !hold
 * !h
 * Hold certain amount and type of units on the specified location
 * A unit's exact behavior depends on its type
 * }
 * Patrol between its current position and specified location
 * !hold
 * !h
 * Hold certain amount and type of units on the specified location
 * A unit's exact behavior depends on its type
 * }
 * Hold certain amount and type of units on the specified location
 * A unit's exact behavior depends on its type
 * }

Control in combat
While micro control is automated, players can define attack priorities with the Focus command.

Note: !focus with no category specified will reset target priority Following categories are available:

Unit abilities
Many of the active abilities are controlled automatically. However some of them you can control.

Note: You cannot specify a target unit for this. Chosen ability will be triggered on all of your units of that type.

Transferring control
Transfers unit ownership to another player; If no amount is specified, all units of the type are transferred.

Upgrades & Researches
Both upgrades and researches require the same buildings as in SC2