Tips & Tricks

This is an unsorted collection of various helpful tips and tricks

General

 * Use !focus massive (!x m) to prioritize Carriers and Broodlords over Interceptors and Broodlings
 * To prevent your units from getting stuck on the enemy ramp, use !stance offensive (!n o)
 * To clear expansion location of blocking structures, type !focus blocker (!x b) and attack the location
 * When fighting Siege Tanks, use !stance offensive (!n o) to make your units get close to them
 * Use !focus units (!x u) to prevent your army from attacking structures when enemy units are nearby
 * Type !changeling to kill all enemy changelings on the screen
 * Make sure to spend your skill points — type !skills to check if you have unused points
 * Use !join  command to let other player controls your units. To regain control of your units, use any !attack command
 * Use !rally  (!rp ) to set a rally point for your newly trained units. These units will be on attack-move command automatically upon trained successfully.
 * Communication and teamwork are the keys to win against higher difficulties AI and human. Be creative with your army position and work with other players to achieve an interesting winning result
 * It's ideal to split the tasks between players such as tech-ing with upgrades and researches, building structures or static defences, scouting and building sizable forces

Protoss

 * Use !focus caster (!x c) to make your High Templars auto-cast Feedback
 * With Phoenix skill unlocked, use !focus ground (!x g) to make your Phoenix auto-cast Graviton Beam
 * Using !focus hidden (!x h) allows Oracle to cast Revelation on the damage source location to reveal enemy units that are cloaked, burrowed or outside the visible range

Terran

 * You can select a single unit type to transform with !tc  and !tt 
 * SCVs will automatically repair nearby damaged structures and mechanical units when idle
 * Man the bunker with infantry units using !stance defensive (!n d).
 * Using !stance defensive (!n d), Supply Depots are raised when enemy units are nearby.
 * By default, units transform automatically when encountering enemy units based on stance used. The auto-transform command is !ta.

General

 * Use !pull  and !attack to pull a specified number of workers to attack as last resort. Use !mine_minerals (!mm) to allow the militia workers to get back to mining work
 * Use worker modifiers to load your workers instead of your army into Warp Prism/Medivac (eg. !wp_load wm x3 or !tl wm x3)
 * To harass use the following commands: !focus(x) worker(w), then a move command to the desired base: !move(m) e1 and finally an attack command !attack(a) e1

Protoss

 * Use !recall  (!rc ) to recall your army to a random nexus if the offensives gone wrong
 * Strategic Recall (!recall  or !rc ) only recall the player's units who cast it while Mass Recall (!mass_recall  or !mr ) from the Mothership will recall all player's units on that location to the Mothership
 * Hallucinated units (!hl ), upon created successfully by Sentries, will attack-move to the rally point (!rally  or !rp ), allows scouting to be more easier if used correctly
 * Use !survey  to send an Observer to the specified location and enter Surveillance mode

General

 * Objectives and important locations are marked with location markers on the minimap. Keep in mind that some hidden bonus objectives (objectives that are not ping on the minimap) will not be marked on the minimap.
 * You can use !attack forward (!a >) and !attack backward (!a <) to go toward and away from the objective location respectively in dungeon crawling type missions, notably Liberation Day, Breakout, Ghost of a Chance, Piercing the Shroud, Whispers of Doom and Belly of the Beast.
 * All heroic units will have a location marker on them on the minimap. This is useful for rallying all chat-owned units to the ally heroic units or attacking the enemy heroic units specifically.
 * Initially available units and production structures will be evenly assigned to the players who join in the first couple of minutes. As such, use !yield command (eg. !yield firebat 2 ap31sin) to give a certain amount of units to another player. This is useful if the players have too many different units which can be a problem.
 * Destructible objectives can be focused down by using !focus objective (!x o).

Walkthrough
Walkthrough can be found here.

General Tips
*Several tips are only applicable for Protoss
 * Since the waves do not contain anti-air specialist flying units and the waves are going to be increasingly large in size, air units (Void Rays, Carriers, Tempests) and ground units with splash attack (Colossi, Disruptors, High Templar w/ Storm upgrade) are useful to defend against the waves throughout the game.
 * Mothership is a great asset to have in Survival Mode since the cloaking field can cloak ally ground units from ground-attacking enemies. Time warp can affect a huge group of enemies if activated, which is helpful for late games.
 * Assign each player to train a sufficient amount of units and defend each location. If one player is in danger, do not hesitate to help them.
 * A player can use Strategic Recall (!recall  or !rc ) to recall their army to a random nexus. As the nexus is randomly selected, this is useful in the situation when there are 2-3 Nexus and the distance of these Nexus are quite far apart.
 * Nydus worm sneak attacks can be quite devastating if the Nydus worm emerges from the ground. As such, building Cannons around the base can provide sufficient defence against Nydus worms and also drops. Keep in mind that it takes 2 Cannons to take down a Nydus worm before it emerges. Players can also warp-in some units to attack the Nydus if the Warp Gate upgrade is activated.
 * If a Nydus worm emerges, do not panic! Type the focus command "!focus structure (!x s)" and !attack command to force attack on the Nydus so that it will die and stop transporting more units inside the base.


 * Enemy waves will spawn at any enemy locations with the exception of the last enemy location in the map.
 * Detection and scouting are the keys to survive the game longer. The chat will only see the waves in the minimap when the enemies are in the vision range of chat's units and structures. To anticipate which base the enemies wave is going, Observers can be deployed with !survey at each enemy location. Keep in mind that sometimes a wave can consist of detectors which allow the enemies to destroy the deployed Observers. This is very useful against drops as the chat can anticipate the direction easily with the help of the vision.
 * Make use of terrains in the map such as chokes, ramps and slow fields.
 * Stealth units (Dark Templars) are very effective against ground units with the exception of waves with Banelings and detectors.
 * Shield Batteries are helpful for keeping the chat's units alive especially when the resources are going to be harder to mine. If you have an excessive amount of Minerals in your bank, don't hesitate to build some Batteries inside the bases as Mineral dumps since the Batteries benefit all ally units.
 * Players can use Terrazine reward during Survival mode.