Skills

A lot of actions in the game are rewarded with Experience Points (XP). Upon reaching certain XP levels, players receive Skill Points, that can be used to level up Skills that are listed below. To check your current skill point distribution type !skills in the chat.

To level up a skill, type !levelup skill-name pointsopt in the chat, e.g. !levelup sentry 2.

Current maximum skill level for every skill is 12.

General skills

 * Micro — This skill affects all units automatic micro behaviors and abilities. To achieve the best result, make sure to level up this skill along with Attack / Defense skills and specific ability skills that you want to improve.
 * Attack — Every offensive ability is affected by this skill; it also determines the stutter step precision and some other behaviors in aggressive stance.
 * Defense — Every defensive ability is affected by this skill, along with kiting micro in defensive stance.
 * Macro — This skill affects the taxing of the minerals. Every one point spent on this skill reduces the tax by 1%.

Protoss skills
- in offensive stance, Stalkers will try to blink forward to catch up with retreating enemy; - in defensive stance, Stalkers will try to blink away from danger when their shields are depleted.
 * Blink — affects the probability of successful auto-blink for Stalkers; can be attack or defense skill depending on the stance:

in offensive stance, Sentries try to place Force Fields behind enemy groups, cutting of their retreat path. (attack skill) in defensive stance, Sentries try to place Force Fields between themselves and approaching enemy unit. (defense skill) in neutral stance, Sentries try to place Force Fields in the middle of enemy army, splitting in in two. (defense skill)
 * Storm — attack skill; affects the probability and precision of High Templars auto-casting Psionic Storm.
 * Sentry — affects the probability and positioning of Force Fields placed by Sentries.
 * Nova — attack skill; determines the precision of Disruptor Nova
 * Phoenix — attack skill; affects the probability of Phoenix casting Graviton Beam when focusing ground units.

Terran skills
- in defensive and neutral stance, Marines and Marauders will use Stimpack when their current health is at least 75% and 50% of their maximum health respectively; - in offensive stance, Marines and Marauders will use Stimpack without limitation. - in offensive stance, Ravens try to cast Anti-Armor Missile on enemy unit, an attack skill. - in defensive stance, Ravens try to cast Interference Matrix on enemy Mechanical or Psionic unit, a defense skill. - in neutral stance, Ravens try to drop Auto-Turret near the enemy units or structures, a defense skill.
 * Stim — affects the probability of Marines and Marauders using Stimpack; Stimpack is used when the effect is not active depending on the stance:
 * Yamato — attack skill; affects the probability of Battlecruisers auto-casting Yamato Cannon.
 * Raven — affects the probability and abilities used by Ravens.
 * Liberator — attack skill; determines the positioning of Liberator's Defender Mode. Doesn't work for now.
 * Ghost — attack skill; affects the probability of Ghost casting Steady Targeting and EMP Round.

Zerg skills

 * Queen —
 * Burrow —
 * Bile —
 * Viper —
 * Infestor —